Elysian Shadows Wiki
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The comprehensive Elysian Shadows wiki reference; written and maintained by the players.
Elysian Shadows is an indie 2D RPG being developed for Windows, OS X, Linux, Android, iOS, Ouya and Sega Dreamcast. The Game has fused aspects of 16-bit classical RPGs such as Chrono Trigger, Secret of Mana, and Final Fantasy, with a highly stylized, modern vision by using dynamic lighting, physics, and audio engines along with swapping between 2D and 3D perspectives. The hope for the game is a "next-gen" 2D RPG in terms of gameplay, graphics, and audio while still remaining true to the games that inspired the Developers.
With Elysian Shadows, the goal is to push the boundaries of pixel art by creating diverse, lush environments for players to explore with beautifully lit scenes and advanced rendering effects that could not have been possible on older hardware. Elysian Shadows is creating a gigantic, open world with a Zelda-style emphasis on exploration and environmental interaction while still retaining the rich storyline and combat mechanics of a full-fledged RPG. Combat is fast, fluid, and action-oriented, sporting particle effects, rigid-body physics, and advanced AI, while simultaneously offering tactical and strategic depth through Character customization, unlockable Abilities and Techniques, and an advanced Class System.
Elysian Shadows takes place in a world caught in constant conflict between Magic and Technology. The gift of magic is bestowed upon loyal followers of The Creator, while the nonreligious sects of society are forced to rely upon technological advances in their daily lives. Upon uncovering a mysterious Artifact deep within one of the ancient ruins scattered throughout the land, Julien and friends find themselves thrust into the middle of this mounting conflict, and they must now solve the mystery of the ancient civilizations to prevent the destruction of their own.
Elysian Shadows plays host to a variety of different Characters, each with their own unique personality and play style. Early on, we wanted the storyline of Elysian Shadows to focus around strong character development and interaction. We have put considerable effort into scripting believable and engaging character dialog and using it as a compelling storytelling mechanic... Even common NPCs have scripted roles to play in the world of Elysian Shadows, and their behaviors change based on the Time of day or other gameplay Events.
The world of Elysian Shadows is a diverse, multilayered landscape consisting of Villages, Towns, Cities, and a variety of different Ruins and Dungeons. Connecting the various ruins to the Societies of Elysian Shadows are many overworld maps the player must explore. They are generally beautiful, lush, and feature a variety of different Biomes such as forests, deserts, mountains, tundra, beaches, swamps, and islands. The ruins tend to exhibit a darker, moodier, and more foreboding atmosphere, playing host to ancient, long-forgotten technology and a multitude of dangerous Creatures guarding their secrets.
Our goal for Elysian Shadows' Combat was to create a battle engine with the speed and fluidity of an action game fused with the depth and strategy of a more traditional RPG. Our physics and particle engines lay the foundation for intense, action-oriented combat with impressive spell effects and environmental interaction, while detailed character customization, Talent and ability trees, Alchemy, and even a Class System add another level of depth and strategy to enemy encounters.
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